PM3.6 - Diddy Kong - Subaction - ThrowB
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Direction Reverse Frames: | 12 | 
                
                    | Subaction Index: | 0x72 | 
            
            Throw
            Frame: 11
            
                
                    
                        
                            | Dmg | BKB | KBG | Angle | Effect | Sound | Grab Target | Iframes | WDTS | 
                    
                    
                        
                            | 10 | 55 | 70 | 45 | Normal | Unique | AerialAndGrounded | 8 | true | 
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 45, kbg: 70, wdsk: 0, bkb: 55, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- FrameSpeedModifier { multiplier: 0.81818336, unk: 0 }
- AsyncWait(9.0)
- ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- ReverseDirection
- FrameSpeedModifier { multiplier: 1.3580333, unk: 0 }
GFX
            - AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: -18.0, y_offset: 16.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - SoundVoiceLow
- AsyncWait(9.0)
- SoundEffect1(112)
- SoundEffect1(114)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(8.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(9.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- SlopeContourStand { leg_bone_parent: 6 }